π‘ Installation
Installation guide of Health System Script
Step 1: Move resource
Extract the zip you downloaded from keymaster and drop the fast_damages folder in the resources folder.
Step 2: Start script
Start fast_damages in server.cfg.
β‘ Built-in Events
TriggerEvent("fast_damages:heal", "part")
This command heals a specific part of a player's body.part
: The body part to heal. Valid values:π§
head
(head)πββοΈ
body
(body)πͺ
leftarm
(left arm)πͺ
rightarm
(right arm)π¦΅
leftleg
(left leg)π¦΅
rightleg
(right leg)
Example usage:
This heals the player's left leg.
TriggerEvent("fast_damages:revive")
This command fully heals a player and revives them, restoring all body parts.It completely revives the player and heals any damage to their body parts.
Example usage:
This revives the player and heals all their body parts.
π¦ΈββοΈ Player Body Parts
A player's body parts can be damaged during gameplay. These are the available body parts:
π§ head: Head
πββοΈ body: Body
πͺ leftarm: Left Arm
πͺ rightarm: Right Arm
𦡠leftleg: Left Leg
𦡠rightleg: Right Leg
π Revive Command and Health Commands
If you revive a player using the default QB or ESX commands, it will also heal all of the player's damaged body parts. This means that when the player is revived, any damage to their body parts will be completely healed.
In this version:
π₯ is used for the main section.
β‘ for the "Built-in Events" section.
π¦ΈββοΈ for the "Player Body Parts" section.
π for the "Revive Command and Health Commands" section.
π§ , πββοΈ, πͺ, 𦡠are used for each body part.
This style should make the document more visually engaging and user-friendly. Let me know if you need further adjustments!
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