⚙️ Configuration
Configuration guide of MulticharacterV2 Script.
Locales
--[[
There are currently 2 languages that support our script, these are;
- en (English)
- tr (Turkish)
By default ‘en’ is used, if you want us to support your language, send us the files via our discord server!
]]
Config.Locale = 'en'
Default Slots
['DefaultSlot'] = 1, -- default slot for the character
Default Settings
['DefaultSpawn'] = { -- default spawn for the character
['Single'] = 1,
['Random'] = false,
},
Animation Menu
['Animations'] = {
['Enable'] = false,
['Single'] = 1,
['Random'] = false,
['Play'] = function(emoteName)
Wait(100)
local animMenu = Config.AnimationMenu
if animMenu == 'night_emotes' then
exports["night_emotes"]:EmoteCommand(emoteName)
elseif animMenu == 'scully' then
exports.scully_emotemenu:playEmoteByCommand(emoteName)
else
ExecuteCommand(('e %s'):format(emoteName))
end
end,
['Stop'] = function()
local animMenu = Config.AnimationMenu
if animMenu == 'night_emotes' then
exports["night_emotes"]:EmoteCancel(true)
elseif animMenu == 'scully' then
exports.scully_emotemenu:cancelEmote()
else
ClearPedTasks(PlayerPedId())
end
end
},
Starter Items
['StarterItems'] = {
{ item = 'phone', amount = 1 },
{ item = 'id_card', amount = 1 },
{ item = 'driver_license', amount = 1 },
},
Apartment Start
Config.ApartmentStart = false
Character Delete Button
['DeleteButtonAvaible'] = false,
Background Music
['MusicSettings'] = {
['Enable'] = true,
['Path'] = 'bgmusic.mp3',
['Volume'] = 0.1
},
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